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Date | Volume | Price at US Market Close |
---|---|---|
Friday, 1/22/21 | 197,157,196 | $65.01 |
Monday, 1/25/21 | 177,874,00 | $76.79 |
Tuesday, 1/26/21 | 178,587,974 | $147.98 |
Wednesday, 1/27/21 | 93,396,666 | $347.51 |
Thursday, 1/28/21 | 58,815,805 | $193.60 |
input TrailingPeriodLength = 5; input CircuitBreakerPercent = 10.0; input GuardMultiplePercent = 70.0; def trlAvg = Average(close, TrailingPeriodLength); plot trailingAverage = trlAvg; plot upperStop = trlAvg * (1 + CircuitBreakerPercent / 100); plot lowerStop = trlAvg * (1 - CircuitBreakerPercent / 100); plot upperRail = trlAvg * (1 + CircuitBreakerPercent / 100 * GuardMultiplePercent / 100); plot lowerRail = trlAvg * (1 - CircuitBreakerPercent / 100 * GuardMultiplePercent / 100);Also, I got a comment in another post telling me to get a job lol. Actually I have one, so I'm not sure how much I'll be able to post from Monday forward. As I've mentioned in a few comments on prior posts, I actually am not active on social media normally. I just created this account to try to help people use this probably once-in-a-lifetime event and the intense interest it's generating to help people learn to become better investors and traders. I'll try to keep posting, but maybe not as regularly, and probably shorter (which I know some of you will be happy about :)).
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
An exceptional first release for Nintendo in 2021
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
If you love platforming (and cats) this is an absolute gem.
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Bowser's Fury adds so much to the Wii U port.
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
These two titles offer distinct, yet familiar, Mario experiences.
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
One of the brightest and cutest Mario games with a novel adventure as a side dish
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.AusGamers - KostaAndreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.COGconnected - James Paley - 80 / 100
Quote not yet availableCubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Hey everyone! submitted by zajef to Genshin_Impact [link] [comments] Yesterday, I posted about a guide I'd made on youtube on elemental reactions, approaching subjects as easy as what the elements are, then working my way to more complex subjects like elemental gauge and internal cooldown. The reception was very mixed, with half the comments telling me not to self advertise. Considering the fact I put over 15 hours of work into that (non-monetized by the way) video just on writing the script, recording and editing, without including the research I'd made prior, I was somewhat distraught that this was the only thing people took away from my attempt at making an educational guide. Since I'd written a script for the video, I figured I might as well just work on the format of the script and transform it into a written guide, because there's no way I'm letting all that effort go to waste when I just wanted to make a resource people could refer to. With that said, enjoy the guide! (If you want to watch the video, I'll include a link at the end) TABLE OF CONTENTS
NEW PLAYER LEVELElementsThere are currently 7 elements in the game. Players can currently play as characters of the following elements :
Elemental ResonanceWhile building your team, you can benefit from a bonus called "Elemental Resonance" if you use certain elements. Using units of certain elements will give you the following buffs :
Elemental ReactionsDon't make the mistake of prioritizing Elemental Resonance over everything else. While it can be good, it shouldn't be your main focus when building your team. Your main focus should generally be on elemental reactions, that happen when using two DIFFERENT elements on enemies :
Aura VS TriggerAn elemental reaction occurs when two elements meet each other. For this to happen, one element must be present on an enemy when attacking them with another element. The trigger element, as its name suggests, is the element that triggers the reaction, or the 2nd element applied. The aura element, on the other hand, is the element that is initially applied to an enemy, and which stays there as an aura. Aura elements don't do anything by themselves, with the exception of the Cryo Aura, which slows enemies down. The reason there is no Geo + Anemo reaction is simply that neither Geo nor Anemo can be an aura element. When using a Geo or an Anemo ability on an enemy, it will NOT leave a Geo or Anemo aura on them.Aura VS trigger also matters in determining the damage dealt by elemental reactions. The damage of a reaction will ALWAYS scale with the trigger character’s stats, and NOT the aura character. You can easily demonstrate this by using a low level character and a high level character. When your trigger character is the high-level one, the damage is much higher than when your trigger character is the low-level one. CASUAL PLAYER LEVELMultiplicative Reactions : Melt and VaporizeMultiplicative reactions, also called amplifying reactions, are the most simple. They simply multiply the damage of the attack that triggers them. There are currently only 2 multiplicative reactions : Melt and Vaporize. Both of these reactions have different multipliers depending on the element that triggers them.Triggering Melt with a Pyro ability will multiply its damage by 2 (Strong-Side), while triggering it with a Cryo ability will multiply its damage by 1.5 (Weak-Side). Similarly, triggering Vaporize with Hydro multiplies its damage by 2 (Strong-Side), while triggering it with Pyro multiplies is damage by 1.5 (Weak-Side). Multiplicative reactions are generally considered stronger late-game options, as since they multiply the damage of the attack that triggers them, they don’t ONLY scale with Elemental Mastery, but also scale with ATK, CRIT stats and DMG% stats. Multiplicative reactions’ biggest weakness is how hard it can be to set them up properly, because of some interactions we’ll be talking about later. Their biggest strength is the overall damage multiplier they bring to a team, as is the case in the following comps : Bennett+Chongyun : Melt-focused comp, the only real late game Strong-Side team comp Diluc+Xingqiu : Vaporize-focused comp, the most versatile Weak-Side team comp Ganyu+Xiangling : Melt-focused comp, the highest DPS ceiling, and a Weak-Side comp Transformative ReactionsTransformative reactions, on the other hand, deal damage based on your character’s LEVEL and ELEMENTAL MASTERY ONLY. This means their damage will not change depending on the attack you use to trigger them, simply on the character you use. For example, if you were to trigger superconduct with Kaeya and Lisa, you would get different numbers when using Kaeya as the trigger as you would using Lisa as the trigger, but you would get the SAME number using Lisa’s Normal Attack as the trigger as you would with Lisa’s skill.Because Transformative reactions only scale with Level and Elemental Mastery, and since their base damage doesn't scale particularly well with level, they are generally considered weaker damage alternatives in the late game. Overloaded
Overloaded still has some late-game uses : It can destroy geo shields and keep enemies away from the monolith. However, it isn't the fastest way to destroy geo shields, making it hard to justify. This means its only realistic late-game use is in the rare protect the monolith stage. Electro-Charged
Frozen/ShatterFrozen immobilizes your opponent for a short duration, and will not deal any damage. However, any heavy attack on a frozen target will cause shatter, dealing physical damage based on the stats of the character who triggers SHATTER, not the character who triggers Frozen.
Superconduct
Superconduct is used mainly for Physical carries such as Razor, Xiangling with Crescent Pike, or sometimes Keqing. Since the debuff lasts for a decently long amount of time, you don’t need to trigger it very often, letting you get away with high cooldown supports. Technically, Superconduct can have some sort of resonance effect, where it deals more damage if enemies are clustered together, but this isn’t practical, as the damage increase is only significant when multiple enemies are clustered together, and that’s generally quite hard to do with a very low payoff. Swirl
CrystallizeCrystallize is the only elemental reaction that does not deal ANY damage. It drops a shard of the element you crystallized, and the shield it generates is much more effective against that element.
THEORYCRAFTERInternal CooldownInternal Cooldown (ICD), the most simple of the two concepts, is about the principle that certain talents don’t always apply their own element. This can make it harder to trigger elemental reactions in quick succession. ICD is unique to every talent, which means you can trigger two reactions almost immediately if they do not share an ICD, but you can NOT cause reactions in quick succession if the trigger talent has an ICD.I’ve found that the best way to visualize ICD is to test it against either the Anemo Hypostasis, as no matter how many reactions you trigger, it will not lose their innate element. You can then look for the time between every Swirl reaction, and that will give you a rough estimation of the ICD. Kaeya's Burst and Fischl's Skill have long ICDs and don't swirl on every hit : https://streamable.com/5jzzu0 Xiangling's Burst has either a short ICD or no ICD at all, since it swirls on every hit. Xingqiu's Burst has a separate ICD for every time it throws swords, as it swirls every time a group of swords hits : https://streamable.com/8q8n2o However, note that this is not always an accurate representation, as triggering multiple reactions in a row will not always show the reaction text even if the reactions do happen, as is the case when you use Chongyun’s burst. Chongyun's Burst has no ICD, so it deals damage, but the reactions happen so fast the swirl text doesn't show up : https://streamable.com/u6fkwj As you can see, different units often have different internal cooldowns on their talents, making it very hard to correctly assess the strength of a unit without testing. Not understanding ICD might make you think certain combinations are much stronger than they actually are. A good example of this would be Kaeya+Xiangling. While Kaeya’s icicles hit enemies much faster than Xiangling’s pyronado, it also applies cryo at a much slower rate. This means that, when using Xiangling’s burst after using Kaeya’s, the first few hits from Xiangling’s burst will Melt, but since the pyro element is being applied faster than the cryo element, it will soon be Kaeya’s burst that starts triggering the Melts. Unfortunately, since the cryo application does have a relatively long ICD, only SOME of the icicles will Melt, leading to an overall poor use of elemental reactions that only ends up being a small damage boost. Before we can talk about the ways we can use our knowledge of ICD to get damage boosts bigger than the ones we get from the Xiangling+Kaeya combo, we have to talk about the second concept in this section. Elemental GaugeElemental Gauge is something that seems a bit scary to approach at first, but practically, it can be simplified as basically just glorified addition and subtraction.Every talent that applies an element to enemies applies a certain amount of Gauge Units. This can be either 1, 2, or 4. As far as I’m aware, the only way to apply 4 Gauge Units is currently Beidou’s elemental Burst’s initial hit. The higher the amount of Gauge Units, the longer the aura stays on an enemy :
Gauge in Overloaded and SuperconductThis is where the subtraction comes in. Quite simply, the strength of the trigger is subtracted from the strength of the aura. That means that if you use a 2U aura, then a 1U trigger, the initial aura will stay on the enemy, because 2-1>0Any other combination of 1U and 2U will remove the aura, because 1-1, 1-2 and 2-2 are all equal or under 0. A 4U aura will not be removed by a 2U trigger, nor by 3 1U triggers, meaning you can get a lot of reactions done with a 4U aura. Unfortunately, we only have one 4U talent that can apply an aura and it’s on a burst, so practical applications of 4U auras are very limited. There is one thing you have to keep in mind when trying to trigger multiple reactions without reapplying the aura : the elemental gauge’s strength goes down over time. This means if you wait for one of the units of a 2U aura to decay, a 1U trigger will remove the aura. Technically, the decay rate isn’t exactly linear, but we can use an approximation here, since it’s almost linear and it generally won’t make much of a difference. Unfortunately, as I mentioned in the CASUAL section for transformative reactions, Overloaded and Superconduct generally don’t offer great late game scaling, making the practical uses of gauge knowledge in these reactions mostly irrelevant. Gauge in Multiplicative ReactionsHere is where the practical uses of gauge knowledge come in. Much like transformative reactions, triggering multiplicative reactions removes a certain quantity of gauge from an enemy. However, unlike transformative reactions, a 1U trigger does NOT remove 1 unit of gauge. A 1U trigger will either remove HALF a unit or TWO units. Why?Basically, just like melt and vaporize have different DAMAGE multipliers depending on the element that triggers them, they also have different GAUGE multipliers. This means triggering the WEAK side of a melt or vaporize reaction will divide the amount of gauge units REMOVED by that reaction by 2. Triggering the STRONG side of such a reaction will MULTIPLY the amount of gauge units removed by 2. https://preview.redd.it/ql0faut7fpd61.png?width=855&format=png&auto=webp&s=802e52043df05995489d1790f4928802197e5113 This means using a 2U cryo aura, you can only trigger ONE melt reaction no matter what trigger you use, because a 1U pyro trigger will be multiplied by 2 and remove both of the cryo units. The same could be said about 2U Pyro auras and Hydro triggers. HOWEVER, when using pyro auras for melt or hydro auras for vaporize, you can EASILY trigger multiple reactions. With a 2U aura, you can trigger more than one reaction with a 2U trigger, because 2-(0.5x2)>0. You could also theoretically trigger up to FOUR reactions with 1U triggers, A good application of this is Chongyun’s Burst’s triple melt combo. This works because both Bennett’s burst and Bennett’s skill are 2U, meaning either can easily sustain the first two 1U triggers of Chongyun’s burst, leaving a pyro aura for the third trigger to melt, leading to a triple melt. This combo only works because Chongyun's Burst, unlike Kaeya's Burst, has no ICD, meaning you can trigger the three melts in quick succession. Chongyun Triple Melt makes Pyro Plant go bye-bye (not exactly a 1 shot but my chongus is level 50 so i'll take it) : https://streamable.com/j0fnzo If the aura is 1U, you won’t be able to trigger two reactions with 2U triggers, but you WILL be able to trigger two reactions with 1U triggers. Both of the units with the highest DPS ceilings in the game, Ganyu and Diluc, can actually use this mechanic to significantly increase their damage. Every. Single. One. Of their talents apply a 1U gauge. This means that as long as you have a way to consistently apply 1U auras, you’ll be able to vaporize, in Diluc’s case, or melt, in Ganyu’s most of their damage. Let’s now take a look at a few comps that use elemental gauge mechanics quite well. Gauge with DilucWith Diluc, this is done by using Xingqiu. Xingqiu’s elemental burst will re-apply a 1U hydro gauge every time you use a normal attack with Diluc. This means you’ll be able to keep a hydro aura on the enemy as long as you weave in a normal attack between each of your elemental skills. Because Diluc’s normal attack has an ICD, some of his normal attacks will not vaporize, BUT most still will, and all of his uses of his Elemental Skill will also vaporize, as those have no ICD. This will SIGNIFICANTLY increase the damage you do, and is the main reason Diluc is considered to be one of the strongest carries in the game. Without this interaction, his damage is much closer to other strong carries like Keqing and Razor, but with it, he just skyrockets above the rest.Showcase of how much the Diluc+XQ combo vaporizes, thanks to a friend's Diluc because I'm not bourgeois : https://streamable.com/xfj46n Gauge with GanyuWith Ganyu, this is done by using Xiangling. Since both her Frostbloom arrow and the explosion are 1U, you can melt both with Xiangling’s 1U burst or skill. Just use Xiangling’s burst and then switch to Ganyu, and basically everything will melt. This is the HIGHEST theoretical DPS out of all the carries we currently have, but is not always better than other alternatives because of how hard it is to properly play and set up.Ganyu's damage without artifacts by herself : https://streamable.com/fwpbqk Ganyu's damage without artifacts with Xiangling : https://streamable.com/c7zb0r You can see both the initial hit AND the bloom deal more damage, so even if Melt only shows up once, both parts are melting. Gauge with Tartaglia (Childe)Because of the gauge interactions with weak-side melt and vaporize, while they are weaker than strong-side for single instances of damage and impressive crits on abyss 7, most theorycrafters consider them to be stronger than strong-side for consistent team DPS. However, that does NOT mean you should step away from using pyro supports with hydro carries, or cryo supports with Pyro carries. What it DOES mean, is that, when doing this, you should keep in mind that THOSE units are going to be the ones triggering the reactions, so they won’t enable your carry to do more damage, they will BE enabled by your carry, and deal a lot of damage.The team comp that makes the best use of this mechanic is a Childe team comp, where Childe is the on-field carry, while Xiangling is the enabled support. Since Childe’s Normal attacks and riptide slash have separate and short ICDs, it is unrealistic to use a pyro unit to vaporize childe’s DPS. However, you can use Childe to vaporize Xiangling’s Burst damage. Since Xiangling’s Burst has no ICD, by using her burst and then switching to Childe, you’ll be able to vaporize every single instance of damage she deals, for a significant damage upgrade if you’ve invested into your Xiangling. WoW cHiLdE oP hE cAn KiLl CrYo PlAnT aT lEvEl 2 : https://streamable.com/5su8ii A late-game combo for this comp would be done by using Albedo and Bennett. You set up your buffs with Albedo and Bennett’s bursts, then use Xiangling’s burst. After that, you vaporize Childe’s Burst with the initial pyro aura, and then instantly use Childe’s skill and attack the enemy, to start vaporizing Xiangling’s burst. This makes great use of the knowledge we have of elemental gauges, to increase your team’s overall damage output by exactly a metric fuckton. The combo in action without artifacts, because using artifacts, enemies get 1 shot too fast : https://streamable.com/7lelag "Gauge" with BennettThere is currently only one real exception that I know of that actual makes use of strong-side reactions in the late game, and that is the Bennett comp. Since most of Bennett’s damage comes form his burst and his skill, you want to build pyro damage on him. However, since his normal attacks don’t apply pyro, your applications of pyro will be quite slow. This enables the use of a cryo support, since your pyro applications will never happen fast enough for your cryo applications not to be able to keep up. In order to make good use of this, you need a cryo support that has near 100% uptime on his cryo application, so the best option is definitely Chongyun. Ganyu can also work, but you will have some downtime so I don’t recommend it.You wouldn't think I have 70% CRIT Rate watching this clip, RNG pls : https://streamable.com/2pdubl Gauge with KleeKlee, unlike Diluc, has more different sources of pyro applications, and some 2U talents. This means it’s much harder to consistently vaporize everything she does. Because of this, while Xingqiu is definitely still an amazing option, he isn’t head and shoulders above the rest as is the case in Diluc comps. Since Mona’s Hydro application is quite slow, she’s not as strong as Xingqiu in Diluc comps, but Xingqiu doesn’t have that edge in Klee comps, making Mona an amazing option in Klee comps.Klee+Mona, courtesy of yet another friend : https://streamable.com/8btpqt Klee+Xingqiu, courtesy of that same friend : https://streamable.com/gtbq0m Gauge with XianglingThe last comp I want to talk about for multiplicative reactions is a comp that doesn’t actually have a main DPS. The on-field carry, Bennett, isn’t really dealing much damage in this comp, and is best to run with 4p Noblesse or 4p Instructor. The comp relies on Xiangling and Xingqiu working very similarly to the Childe comp I mentioned earlier. However, this comp allows you to generate a lot more pyro particles, more or less eliminating the need for energy recharge on Xiangling, and letting you build her with only damage in mind.The reason this works is that you can use your skill on Bennett, and then change to Xiangling to catch the particles. You simply do this over and over until your burst is back up. There are many options for a 4th unit. You can use Albedo for the elemental mastery he provides, post-buff Zhongli to shred resistances, an anemo support for the same reason, Kaeya or Ganyu to convert some of the vaporizes to melts, although this variation can be harder to play properly, or Ningguang for the Petra bonus and the Thrilling Tales. Xiangling’s burst deals damage based on her stats at the moment of casting, meaning even if Bennett’s ATK buff expires, Xiangling is still going to benefit from it. This also applies to the Instructor and Noblesse bonuses, the Thrilling Tales bonus, and Albedo’s bonus elemental mastery. This comp is not very strong in the current floor 12, because it has no real way to deal with shields, but it has very high damage potential so it might be worth considering. I love the cryo domain, having enemies that take more than 2s to kill in the overworld is a godsend for testing : https://streamable.com/y3oy04 (I gave up on the mage because I was lazy) Other reactionsAs I mentioned earlier, Electro-charged is more complicated so I'll address it another day. Frozen has no real gauge applications as far as I know, since comps that include frozen are basically only perma-freeze comps, that don't trigger any other reactions. This leaves us with Swirl and Crystallize Gauge in Swirl and CrystallizeSwirl and Crystallize both work VERY similarly to the other transformative reactions. However, much like weak-side multiplicative reactions, the amount of gauge units these reactions subtract is halved. This means a 1U anemo or geo talent will reduce gauge by only 0.5U, and a 2U anemo or geo talent will reduce gauge by 1U. Gauge with Ningguang, Sucrose and... Xiao??You might think that, since swirl and crystallize are both transformative reactions, gauge knowledge isn’t very useful for anemo and geo units, but that actually isn’t the case. Since swirl and crystallize work like weak-side reactions, this means it is much harder for them to remove an aura. This can be insanely useful when choosing artifact sets, as both the Geo and the Anemo artifact sets are tailored to supports. If you have an anemo or a geo DPS, you can consider using a 4-piece set of Thundersoother or Lavawalker, as it’ll be easier to keep the aura on enemies. On top of that, Fischl’s ascension 4 passive actually significantly improves her electro application, as it will apply electro whenever you trigger an electro-related reaction. It has an ICD, so it won’t ALWAYS reapply it, but it’s still quite useful. This means, when using Ningguang or Sucrose, you can actually keep your uptime on thundersoother with fischl or lavawalker with Xiangling close to 100%. This ALSO means those sets might just be one of the options for building upcoming anemo or geo characters, like Xiao. Decay Rate + Aura ExtensionThat’s about it when it comes to practical uses of gauge. Here’s a quick summary of concepts that currently have no good practical uses but that might have some in the future.1U, 2U and 4U auras decay at different speeds, where 1U takes 9.5 seconds per unit, 2U takes 6 seconds per unit and 4u takes 4.2 seconds per unit. If you use two different talents of the same element, you can cheat these timers, since only the decay rate of the first application stays, while the amount of units is that of the second aura. If you use a 1U followed by a 4U aura, such as Lisa’s normal attack followed by Beidou’s Burst, you’ll be able to make the aura last 38 seconds (4 units x 9.5 seconds). However, since the only 4U aura we can apply at the moment is electro, this doesn’t have practical late-game uses. If you use a 1U followed by a 2U aura, you’ll have a bit more time to trigger your reactions (2 units x 9.5 seconds for 19 seconds instead of 12 seconds), but the increase isn’t big enough to justify using it. ConclusionI'm torn between just hoping everyone enjoyed the guide and finds it useful and wanting to say fuck you to the people who shat on my previous post. Anyways, hope you guys enjoyed, and if, like me, you think text guides are a fucking terrible way to explain something and you still have questions, I explain it much better, with useful background footage, in the video.https://www.youtube.com/watch?v=mMIa5aEBbVg |
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